Hello.
I have a few months of experience with Processing, but I guess that this is an algorithm related question.
So, I have a processing project that plays sounds when the user press some PAD on MIDI or even KEYBOARD and I want to try to play a beap continuously according to BPM.
What I have tried:
import processing.sound.*;
SoundFile beap;
int bpm = 95;
int secs = 1;
void setup() {
frameRate(60);
fullScreen();
beap = new SoundFile(this, "sounds/bip.mp3");
}
void draw(){
secs++;
beap.play();
}
But, this of course plays beap continuously. Anybody can help me?
NOTE: changing frameRate(); does not help because it'll mess with rendering graphics.
Thanks