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Mesh myMesh = new Mesh question...

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I can this:

Mesh myMesh = new Mesh(this, Mesh.TUBE, 200, 200, -3.0, 3.0, -200, 200);

over translate, rotate and scale give a position.

My question: is there a possibility to handle the Mesh.TUBE like a Line?

Like e.g.:

line(0, random(height), width, random(height));


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