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gamecontrolplus - no joystick plugged in, ignore config setup?

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This question is perhaps to Quark, maker/porter of the great gamecontrolplus lib I've just started using to recognize an Atari USB joystick = thankyouverymuch!

Nevertheless, I'm making a simple game that is playable either with the joystick attached or the keyboard arrow keys if it's not... however I can't figure out how to ignore the popup 'select device' config feature if the joystick isn't installed when launching. I already have a switch installed to ignore the user input function if it's not plugged in.. but how can I simply start the game without an alternate joystick? Is there an ideal way to stop it??

Basic code I have right now for that part in the setup is:

control = ControlIO.getInstance(this); stick = control.getMatchedDevice("joystick"); if (stick == null) { useJoystick = false; }

Is there a simple code in the lib I've missed to check for js0 being present? The game is being made for specific setup/hardware, so no need for alternates.


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