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Vertex Colors and Toxiclibs meshes

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I like the way with PShape meshes you can individually 'fill' each vertex with a different color and see the gradient interpolation when the object is displayed. However, I want to achieve the same effect using a TriangleMesh from the toxiclibs library. I'm not exactly sure where the vertex color information is stored in order to change it. Any help appreciated, thanks, G.


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