as i have this set up as a tree and i want it to look better and work more effiecently than it already does So if you could help with my tree that would be greatly appricated
`import processing.sound.*;
import g4p_controls.*;
import java.util.ArrayList;
import java.util.List;
PImage menu;
SoundFile Harrible;
SoundFile cremeyboy;
SoundFile bianca;
SoundFile C;
SoundFile Excuse;
PImage[] scenes = new PImage[10];
boolean startscreen = true;
boolean startmusic = true;
Node root;
Node currentScene;
void setup() {
size(1280, 720);
menu = loadImage("menu.jpg");
Excuse = new SoundFile(this,"noExcuse.wav");
C = new SoundFile(this, "Condragulation.wav");
Harrible = new SoundFile(this, "Harrible.mp3");
cremeyboy = new SoundFile(this, "cremey boy.wav");
bianca = new SoundFile(this, "bianca.wav");
root = new Node("scene1.png", 1,"choose your queen you have the choice from bianca and dela");
currentScene = root;
root.left = new Node("scene2.png", 2,"You chose bianca now go to the work room");
root.right = new Node("scene3.png", 3, "you chose bendelacreme now go to the work room to see to choose you couture (you can go either left or right) ");
Node iterator;
iterator = root.left;
iterator.left = new Node("elganzabianca.png", 69,"Choose Left or Right for which couture you want dependent on what couture you choose will determine the reception you get");
iterator.right = new Node("elganzabianca.png", 69,"Choose Left or Right for which couture you want dependent on what couture you choose will determine the reception you get");
iterator = root.right;
iterator.left = new Node("scene7.png", 1111,"yeet");
iterator.right = new Node("scene7.png", 9999,"yeet");
iterator = root.left.left;
iterator.left = new Node("EndScene1.png", 10,"You have to sashay away");
iterator.right = new Node("EndScene1.png", 8,"You won the judges over with your couture");
iterator = root.left.right;
iterator.left = new Node("EndScene1.png", 8,"Not all the judges agree but you do live another week but you won the challenge");
iterator.right = new Node("EndScene1.png", 6,"Thats terrible nobody liked your couture and for that you sashay away");
iterator = root.right.right;
iterator.left = new Node("EndScene1.png", 5,"You argued with ru now you sashay away");
iterator.right = new Node("EndScene1.png", 8,"Great Job you live to see another");
iterator = root.right.left;
iterator.left = new Node("EndScene1.png", 6,"Thats Horrible ");
iterator.right = new Node("EndScene1.png", 8,"You Won the Challenge you can now leave the stage a get ready for another week");
iterator = root.left.left.right;
iterator.left = new Node("Finscreen.png", 8,"yeet");
iterator.right = new Node("Finscreen.png", 9,"yeet");
iterator = root.left.right.left;
iterator.left = new Node("Finscene.png", 10,"Sorry Dela No one liked your couture so you haved to sashay away");
iterator.right = new Node("Finscene.png", 11,"Do the stanky leg b xoxoxo :^) you won now you can sleep ");
iterator = root.right.right.left;
createGUI();
}
void draw() {
if (startscreen) {
background(menu);
} else {
background(255);
startmusic = false;
image(currentScene.scene, 0, 0);
}
text(currentScene.Dialog, 500, 100);
//these if statements play the audio and stop it after it has has played
if (currentScene.index == 1) {
currentScene.index =-1;
}
if (currentScene.index ==-1){
}
if (currentScene.index == 3) {
cremeyboy.play();
currentScene.index =-3;
}
if (currentScene.index ==-3){
}
if (currentScene.index == 2) {
bianca.play();
currentScene.index =-2;
}
if (currentScene.index ==-2){
}
if (currentScene.index == 6) {
Harrible.play();
currentScene.index =-6;
}
if (currentScene.index ==-6){
}
if (currentScene.index == 7) {
Harrible.play();
currentScene.index =-7;
}
if (currentScene.index ==-7){
}
if (currentScene.index == 5) {
Harrible.play();
currentScene.index =-5;
}
if (currentScene.index ==-5){
}
if (currentScene.index == 8) {
C.play();
currentScene.index =-8;
}
if (currentScene.index ==-8){
}
if (currentScene.index == 10) {
Excuse.play();
currentScene.index =-10;
}
if (currentScene.index ==-10){
}
println(255, currentScene.index);
}
void keyPressed() {
if (keyCode == RIGHT) {
currentScene = currentScene.right;
}
if (keyCode == LEFT){
currentScene = currentScene.left;
}
}
DISPLAY
interface Display{
void display();
}
NODE
public class Node implements Display{
void display(){
}
PImage scene;
int index;
Node left;
Node right;
String Dialog;
Node (String filename,int i, String DialogInput){
scene = loadImage(filename);
index = i;
Dialog = DialogInput;
}
}
Gui
/* =========================================================
* ==== WARNING ===
* =========================================================
* The code in this tab has been generated from the GUI form
* designer and care should be taken when editing this file.
* Only add/edit code inside the event handlers i.e. only
* use lines between the matching comment tags. e.g.
void myBtnEvents(GButton button) { //_CODE_:button1:12356:
// It is safe to enter your event code here
} //_CODE_:button1:12356:
* Do not rename this tab!
* =========================================================
*/
public void button1_click1(GButton source, GEvent event) { //_CODE_:button1:446807:
println("button1 - GButton >> GEvent." + event + " @ " + millis());
startscreen = false;
button1.dispose();
button2.dispose();
} //_CODE_:button1:446807:
public void button2_click1(GButton source, GEvent event) { //_CODE_:button2:341443:
println("button2 - GButton >> GEvent." + event + " @ " + millis());
exit();
} //_CODE_:button2:341443:
// Create all the GUI controls.
// autogenerated do not edit
public void createGUI(){
G4P.messagesEnabled(false);
G4P.setGlobalColorScheme(GCScheme.BLUE_SCHEME);
G4P.setCursor(ARROW);
surface.setTitle("Sketch Window");
button1 = new GButton(this, 116, 511, 127, 43);
button1.setText("Start");
button1.setLocalColorScheme(GCScheme.GOLD_SCHEME);
button1.addEventHandler(this, "button1_click1");
button2 = new GButton(this, 116, 558, 128, 52);
button2.setText("Exit");
button2.setLocalColorScheme(GCScheme.ORANGE_SCHEME);
button2.addEventHandler(this, "button2_click1");
}
// Variable declarations
// autogenerated do not edit
GButton button1;
GButton button2; `