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Found out too many { characters with a } to match it

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Im a processing user, and in one project im working in, my teacher ask me to start using tabs.But when i try to do so, when i draw all the figures it works with out errors, but im using buttons to change the colours of them in certain range, with the help of "import controlP5.*;" an aleat appears when i run the project "Found out too many { characters with a } to match it", but as far as i know all the { do have a match }. So my question is why is this happening?

Main Tab

yoshi yoshi;
Tree tree;
void setup() {
  size(900, 650);
  smooth();
  yoshi = new yoshi();
  tree= new Tree();
}
void draw() {
  background(255, 255, 255);
  yoshi.run();
  tree.run();
}

Yoshi tab

class yoshi {

  import controlP5.*;
  PShape bot, bot1, bot2;
  PShape bot3, bot4, bot5;
  PShape bot6, bot7, bot8;
  PShape bot9, bot10, bot11;
  PShape bot12, bot13, bot14;
  PShape bot15, bot16;
  ControlP5 cp5;
  int c, c1, c2, c3, c4, c5;
  void yoshi() {
  }
  void run() {
    setup2();
  }
  void setup2() {
    bot=loadShape("cabezaverde.svg");
    bot1=loadShape("ojosblancos.svg"); 
    bot2=loadShape("ojosnegros.svg");
    bot3=loadShape("bocablanco.svg");
    bot4=loadShape("cuerpoblanco.svg");
    bot5=loadShape("cuerpoverde.svg");
    bot6=loadShape("espinasrojas.svg");
    bot7=loadShape("lineacaparazon.svg");
    bot8=loadShape("caparazonrojo.svg");
    bot9=loadShape("pieder.svg");
    bot10=loadShape("suelader.svg");
    bot11=loadShape("piernaizq.svg");
    bot12=loadShape("pieizq.svg");
    bot13=loadShape("suelaizq.svg");
    bot14=loadShape("brazoizq.svg");
    bot15=loadShape("brazoder.svg");
    cp5 = new ControlP5(this);

    cp5.addButton("figureA")
      .setValue(0)
        .setPosition(10, 10)
          .setSize(40, 19)
            ;
    cp5.addButton("figureB")
      .setValue(100)
        .setPosition(55, 10)
          .setSize(40, 19)
            ;
    cp5.addButton("figureC")
      .setPosition(100, 10)
        .setSize(40, 19)
          .setValue(0)
            ;
    cp5.addButton("figureD")
      .setValue(0)
        .setPosition(10, 35)
          .setSize(40, 19)
            ;
    cp5.addButton("figureE")
      .setValue(100)
        .setPosition(55, 35)
          .setSize(40, 19)
            ;
    display();
  }

  void display() {
    bot.disableStyle();
    bot1.disableStyle();
    bot2.disableStyle(); 
    bot3.disableStyle();
    bot4.disableStyle(); 
    bot5.disableStyle();
    bot6.disableStyle(); 
    bot7.disableStyle();
    bot8.disableStyle(); 
    bot9.disableStyle();
    bot10.disableStyle(); 
    bot11.disableStyle();
    bot12.disableStyle(); 
    bot13.disableStyle();
    bot14.disableStyle(); 
    bot15.disableStyle();
    stroke(0, 0, 0);
    strokeWeight(3);
    fill(c2);
    shape(bot, 404, 261, 100, 100);//cabeza-green
    fill(c4);
    shape(bot1, 424, 265, 100, 100);//ojos-white
    fill(c1);
    shape(bot2, 430, 268, 100, 100);//ojos-black
    fill(c4);
    shape(bot4, 436, 305, 100, 100);//cuerpo-white
    fill(c2);
    shape(bot5, 449, 303, 100, 100);//cuerpo-green
    fill(c3);
    shape(bot6, 452, 297, 100, 100);//espinas-red
    fill(c4);
    //shape(bot3, 20, -142, 100, 100);//boca-white
    shape(bot3, 468, 284, 100, 100);
    fill(c4);
    shape(bot7, 467, 314, 100, 100);//caparazon-white
    fill(c3);
    shape(bot8, 470, 312, 100, 100);//caparazon-red
    shape(bot9, 427, 336, 100, 100);//pieder-red
    fill(c5)
    shape(bot10, 427, 349, 100, 100);//suelader-golden
    fill(c2);
    shape(bot11, 457, 328, 100, 100);//piernaizq-green
    fill(c3);
    shape(bot12, 442, 340, 100, 100);//pieizq-red
    fill(c5)
    shape(bot13, 444, 354, 100, 100);//suelaizq-golden
    fill(c2);
    shape(bot14, 444, 311, 100, 100);//brazoizq-green
    shape(bot15, 428, 320, 100, 100);//brazoder-green
  }
  public void figureA(int value) {
    c1 = color(random(0, 27), random(0, 26), random(0, 26));//negro
  }
  public void figureB(int value) {
    c2 = color(random(21, 63), random(198, 208), random(4, 54));//verde
  }
  public void figureC(int value) {
    c3 =color(random(165, 255), random(0, 33), random(0, 33));//rojo
  }
  public void figureD(int value) {
    c4 = color(random(230, 255), random(215, 255), random(215, 255));//blanco
  }
  public void figureE(int value) {
    c5=color(random(203, 255), random(184, 222), random(0, 61));//dorado
  }
}

Tree tab

class Tree {
  int xpos=0, ypos=0;
  int len;
  Tree() {
  }

  void run() {
    display();
  }
  void display() {
    // Start the tree from the bottom of the screen
    translate(width/2, height);
    stroke(0);
    branch(60);
    //translate(width/3, height);
    //stroke(0);
    //branch(60);
    noLoop();
  }

  void branch(float len) {
    strokeWeight(2);

    line(0, 0, 0, -len);
    // Move to the end of that line
    translate(0, -len);

    len *= 0.66;
    // All recursive functions must have an exit condition!!!!
    // Here, ours is when the length of the branch is 2 pixels or less
    if (len > 2) {
      pushMatrix();    // Save the current state of transformation (i.e. where are we now)
      rotate(PI/5);   // Rotate by theta
      branch(len);       // Ok, now call myself to draw two new branches!!
      popMatrix();     // Whenever we get back here, we "pop" in order to restore the previous matrix state

      // Repeat the same thing, only branch off to the "left" this time!
      pushMatrix();
      rotate(-PI/5);
      branch(len);
      popMatrix();
    }
  }
}

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