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Handling World's lifecycle with Hermes library: pause and multiple worlds

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I'm prototyping a small multilevel game using Hermes.

I'm trying to figure out the best way to freeze a world when the user wants to pause the game: is there a smart way to do that?

Also, I'm thinking of organizing the game in several worlds (one for each level, plus the intro, and other sections). My Idea is that a level that ends will call a worlds "manager" in its shutdown() method, the manager knows what to do and juggles among the various worlds. Does this sound right?

Thanks!


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