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Horizontal flip on Blob Detection library sketch

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Hello,

I am using the BlobDetection library for a project and I would like to be able to flip the resulting video horizontally (so that it is like a mirror). I have so far only been able to flip the underlying video, but not the video output that the blobs show on.

I have tried and tried, so if anyone has any insight as to how to accomplish this I would be so grateful!

This is the code I am trying to use to do the flip, but it only works on the underlying video.

  scale (-1,1);
  image(img, -width, height);

This is the entire sketch :

// - Super Fast Blur v1.1 by Mario Klingemann <http://incubator.quasimondo.com&gt;
// - BlobDetection library

import processing.video.*;
import blobDetection.*;

Capture cam;
BlobDetection theBlobDetection;
PImage img;
boolean newFrame=false;

void setup()
{
  size(640, 480);
  cam = new Capture(this, 40*4, 30*4, 15);
        cam.start();

  // BlobDetection
  // img which will be sent to detection (a smaller copy of the cam frame);
  img = new PImage(80,60);
  theBlobDetection = new BlobDetection(img.width, img.height);
  scale (-1,1);
  image(img, -width, height);
  theBlobDetection.setPosDiscrimination(true);
  theBlobDetection.setThreshold(0.5f); // will detect bright areas whose luminosity > 0.2f;
}

void captureEvent(Capture cam)
{
  cam.read();
  newFrame = true;
}

void draw()
{
  if (newFrame)
  {
    newFrame=false;
    image(cam,0,0,width,height);
    img.copy(cam, 0, 0, cam.width, cam.height,
        0, 0, img.width, img.height);
    fastblur(img, 2);
    theBlobDetection.computeBlobs(img.pixels);
    drawBlobsAndEdges(false,true);

    loadPixels();
  color R =  color (255,0,0);
  for (int x= 0; x < width; x++){
    int check = 0;
    for (int y = 0; y < height; y++){
     if  (pixels[x+y*width] == R) {
     pixels[x+y*width] = R;
     } else if(x == R){
       //pixels[x+y*width] =

     }
    }
  }
updatePixels();
  }
}

void drawBlobsAndEdges(boolean drawBlobs, boolean drawEdges)
{
  Blob b;
  EdgeVertex eA,eB;
  for (int n=0 ; n<theBlobDetection.getBlobNb() ; n++)
  {
    b=theBlobDetection.getBlob(n);
    if (b!=null)
    {
      // Edges
      if (drawEdges)
      {
        strokeWeight(3);
        fill(0,255,0);
        stroke(255,0,0);
          beginShape();



        for (int m=0;m<b.getEdgeNb();m++)
        {
          eA = b.getEdgeVertexA(m);
          eB = b.getEdgeVertexB(m);
          if (eA !=null && eB !=null){
              vertex(eA.x*width, eA.y*height);
              vertex(eB.x*width, eB.y*height);
          }

        }
        endShape(CLOSE);
      }

      // Blobs
      if (drawBlobs)
      {
        strokeWeight(1);
        stroke(0,255,0);
        rect(
          b.xMin*width,b.yMin*height,
          b.w*width,b.h*height
          );
      }

    }

      }
}

// ==================================================
// Super Fast Blur v1.1
// by Mario Klingemann
// <http://incubator.quasimondo.com&gt;
// ==================================================
void fastblur(PImage img,int radius)
{
 if (radius<1){
    return;
  }
  int w=img.width;
  int h=img.height;
  int wm=w-1;
  int hm=h-1;
  int wh=w*h;
  int div=radius+radius+1;
  int r[]=new int[wh];
  int g[]=new int[wh];
  int b[]=new int[wh];
  int rsum,gsum,bsum,x,y,i,p,p1,p2,yp,yi,yw;
  int vmin[] = new int[max(w,h)];
  int vmax[] = new int[max(w,h)];
  int[] pix=img.pixels;
  int dv[]=new int[256*div];
  for (i=0;i<256*div;i++){
    dv[i]=(i/div);
  }

  yw=yi=0;

  for (y=0;y<h;y++){
    rsum=gsum=bsum=0;
    for(i=-radius;i<=radius;i++){
      p=pix[yi+min(wm,max(i,0))];
      rsum+=(p & 0xff0000)>>16;
      gsum+=(p & 0x00ff00)>>8;
      bsum+= p & 0x0000ff;
    }
    for (x=0;x<w;x++){

      r[yi]=dv[rsum];
      g[yi]=dv[gsum];
      b[yi]=dv[bsum];

      if(y==0){
        vmin[x]=min(x+radius+1,wm);
        vmax[x]=max(x-radius,0);
      }
      p1=pix[yw+vmin[x]];
      p2=pix[yw+vmax[x]];

      rsum+=((p1 & 0xff0000)-(p2 & 0xff0000))>>16;
      gsum+=((p1 & 0x00ff00)-(p2 & 0x00ff00))>>8;
      bsum+= (p1 & 0x0000ff)-(p2 & 0x0000ff);
      yi++;
    }
    yw+=w;
  }

  for (x=0;x<w;x++){
    rsum=gsum=bsum=0;
    yp=-radius*w;
    for(i=-radius;i<=radius;i++){
      yi=max(0,yp)+x;
      rsum+=r[yi];
      gsum+=g[yi];
      bsum+=b[yi];
      yp+=w;
    }
    yi=x;
    for (y=0;y<h;y++){
      pix[yi]=0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum];
      if(x==0){
        vmin[y]=min(y+radius+1,hm)*w;
        vmax[y]=max(y-radius,0)*w;
      }
      p1=x+vmin[y];
      p2=x+vmax[y];

      rsum+=r[p1]-r[p2];
      gsum+=g[p1]-g[p2];
      bsum+=b[p1]-b[p2];

      yi+=w;
    }
  }

}

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