hi there, I'm currently working on a 3d game in processing 3. I am trying to use an ambient light at the camera position and light falloff to fake a fog falloff effect. it's working great except I want to be able to set the color of the "fog" instead of the world just fading off into infinite darkness. I'm not trying to make a horror game just trying to hide object culling. Is there something I'm missing?
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