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Making a Graph with Frame Differencing Outputs

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Hello, I use the Frame Differencing code which gives the movementSum as outputs on a video. I want to make a line graph with this outputs. In my code, I combined a line graph code with the FrameDifferencing and I need to record this line graph stream. The problem is that when the graph goes out of the window, it spoiled. I can't make a graph with this outputs properly. Can you help me to fix this code?. And after making this graph, how can I record it? You can change the "MagicCamera Device" with your webcam name to run this code.

ArrayList<Points> poop = new ArrayList();
import processing.video.*;

int numPixels;
int[] previousFrame;
Capture video;

void setup() {
  size(320, 240);
  video= new Capture(this, width, height, "MagicCamera Device" );
  // This the default video input, see the GettingStartedCapture
  // example if it creates an error
  // video = new Capture(this, width, height);

  // Start capturing the images from the camera
  video.start();

  numPixels = video.width * video.height;

  // Create an array to store the previously captured frame
  previousFrame = new int[numPixels];
  loadPixels();

}

void draw() {
  if (video.available()) {
    // When using video to manipulate the screen, use video.available() and
    // video.read() inside the draw() method so that it's safe to draw to the screen
    video.read(); // Read the new frame from the camera
    video.loadPixels(); // Make its pixels[] array available

    int movementSum = 0; // Amount of movement in the frame
    for (int i = 0; i < numPixels; i++) { // For each pixel in the video frame...
      color currColor = video.pixels[i];
      color prevColor = previousFrame[i];
      // Extract the red, green, and blue components from current pixel
      int currR = (currColor >> 16) & 0xFF; // Like red(), but faster
      int currG = (currColor >> 8) & 0xFF;
      int currB = currColor & 0xFF;
      // Extract red, green, and blue components from previous pixel
      int prevR = (prevColor >> 16) & 0xFF;
      int prevG = (prevColor >> 8) & 0xFF;
      int prevB = prevColor & 0xFF;
      // Compute the difference of the red, green, and blue values
      int diffR = abs(currR - prevR);
      int diffG = abs(currG - prevG);
      int diffB = abs(currB - prevB);
      // Add these differences to the running tally
      movementSum += diffR + diffG + diffB;
      // Render the difference image to the screen
      pixels[i] = color(diffR, diffG, diffB);
      // The following line is much faster, but more confusing to read
      //pixels[i] = 0xff000000 | (diffR << 16) | (diffG << 8) | diffB;
      // Save the current color into the 'previous' buffer
      previousFrame[i] = currColor;
    }
    // To prevent flicker from frames that are all black (no movement),
    // only update the screen if the image has changed.
    if (movementSum > 50) {

      updatePixels();

      float t = movementSum/2000;
  Points P = new Points(width, t );
  poop.add(P);

      println(movementSum); // Print the total amount of movement to the console

    }
  }
      beginShape();
  for (int i=0;i<poop.size();i++) {
    Points P = (Points)poop.get(i);
    //vertex(P.x, P.y);
    if (P.x<0)poop.remove(i);
    P.x--;
  }
  endShape(CLOSE);
}
class Points {
  float x, y;
  Points(float x, float y) {
    this.x = x;
    this.y = y;
  }
}

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