PImage gamepic;
PImage game;
PImage gstartr;
import gifAnimation.*;
Gif gst;
Gif gsti;
float x=300;
float y=500;
int r=50;
float m;
float rx=200;
float ry=0;
float rs=10;
int scr=0;
float px=300;
float py=0;
float ps=10;
int s=0, t=0;
int p=-1;
void setup()
{
size(600, 600);
gamepic = loadImage("gamer.png");
game = loadImage("retry.png");
gstartr = loadImage("ty.png");
gst=new Gif(this, "gamei.gif");
gsti=new Gif(this, "koki.gif");
}
void draw()
{
startscreen();
if(p==-1)
{
gst.loop();
image(gst,0,0);
textSize(60);
}
else
{
gsti.loop();
image(gsti, 0, 0);
fill(#00AAC1);
rect(x, y, r, r);
textSize(40);
text(scr, 500, 50);
fill(#5112AF);
if(s!=-1)
{
play();
}
else
{
background(0);
image(game, 150, 100);
textSize(30);
fill(#F99F03);
text(scr,290,260);
textSize(20);
text("click space to play again",220,350);
if(keyCode==(char)32)
{ retry();
}
}
}}
void keyPressed() {
if (key == CODED) {
if (keyCode == LEFT) {
if (x>200)
{
x=x-100;
}
}
if (keyCode == RIGHT) {
if (x<400)
{
x=x+100;
}
}
}
}
void crect()
{
if (ry>=height)
{
scr++;
rx=(int)random(2, 5)*100;
ry=0;
px=(int)random(2, 5)*100;
py=0;
if (rx==px)
{
rx=(int)random(2, 5)*100;
if (rx==px)
{
rx=(int)random(2, 5)*100;
}
}
}
}
void play()
{
rect(rx, ry, 50, 50);
rect(px, py, 50, 50);
crect();
gamess();
timef();
tim();
if ((ry<=y+50&&ry+50>=y&&rx>=x&&rx<=x+50)||(py<=y+50&&py+50>=y&&px>=x&&px<=x+50))
{
s=-1;
}
}
void retry()
{
rs=9;
ps=9;
scr=0;
ry=0;
py=0;
s=0;
}
void gamess()
{
ry+=rs;
py+=ps;
if (scr==10)
{
rs=11;
ps=11;
}
if (scr==20)
{
rs=11.5;
ps=11.5;
}
if (scr==30)
{
rs=12.5;
ps=12.5;
}
if (scr==40)
{
rs=13;
ps=13;
}
if (scr==50)
{
rs=13.5;
ps=13.5;
}
if (scr==60)
{
rs=13.8;
ps=13.8;
}
if (scr==70)
{
rs=14;
ps=14;
}
if (scr==80)
{
rs=14.3;
ps=14.3;
}
if (scr==90)
{
rs=14.5;
ps=14.5;
}
if (scr==100)
{
rs=14.8;
ps=14.8;
}
if (scr==120)
{
rs=15;
ps=15;
}
}
void timef()
{
String a=s+"."+t;
fill(#F89A1C);
rect(52,10,120,60,5);
fill(#EB1E23);
textSize(40);
text(a, 52, 50);
}
void tim()
{
t++;
if(t>=59)
{
s++;
t=0;
}
}
void startscreen()
{
if (mousePressed&&mouseButton==LEFT)
{
background(255);
p=0;
}
}
code with graphics link https://drive.google.com/file/d/0B_0SmP7wVFHXY0xWWU9udW1HSjQ/view?usp=sharing the game goes fine if i use key(left/right) after i die and endscreen show and stays but if i dnt use key after i dies first time the endscreen doesnt stay plz could any1 help me with it