I have two soundtracks- one named rain and another named heartbeat. The goal is to trigger these audio files when a key is pressed. My problem is that I need to ensure that when one is playing the other stops, and for some reason processing isn't recognizing the .stop() or .pause() functions.
I'm only a beginner with code, so if anyone can let me know what I'm doing wrong/how I can fix this, I'd appreciate it a lot!
import ddf.minim.spi.*;
import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
Minim minim;
AudioPlayer heartbeat;
AudioPlayer rain;
void setup()
{
size(400, 600);
minim = new Minim(this);
heartbeat = minim.loadFile("heartbeat.mp3");
rain = minim.loadFile("rainforest.mp3");
}
void draw() {
background(0);
stroke(255);
}
void keyPressed() {
if (key == 'h') {
heartbeat.rewind();
heartbeat.play();
if (key == 'p') {
heartbeat.pause(); }
}
if (key == 'r' && !rain.isPlaying()) {
rain.rewind();
rain.play();
if (key == 's') {
rain.pause(); }
}
}