I want to loop a SounFile so that it starts over once the SoundFile plays. What am I doing wrong?
void mouseReleased() {
if (mouseX > 25 && mouseX < 75 && mouseY > 25 && mouseY < 75) {
if (value1 == 0)
Sewer.loop();
else
Sewer.stop();
}
}
I've also tried different variations like
void mouseReleased() {
if (mouseX > 25 && mouseX < 75 && mouseY > 25 && mouseY < 75) {
if (value1 == 0)
loop();
Sewer.play();
else
Sewer.stop();
}
}