import ddf.minim.*;
int rad = 30; // Width of the shape
float xpos, ypos; // Starting position of shape
float xspeed = 4.5; // Speed of the shape
float yspeed = 4.5; // Speed of the shape
int xdirection = 1; // Left or Right
int ydirection = 1; // Top to Bottom
int score=0; //Inital score
int lives=5; //Number of lives you start with
boolean lost=false; //Have you lost yet?
int speed=1;
PImage bg;
int y;
AudioPlayer player;
Minim minim;
void setup()
{
size(1297, 736);
minim = new Minim(this);
fill(0,0,0);
noStroke();
frameRate(60);
ellipse(xpos, height/10,100,100);
xpos = width/2; // Set the starting position of the shape
ypos = height/2;
bg = loadImage("stem.jpg"); //Load Image (jpg,png,gif)
player = minim.loadFile("Song.wav"); //Load Audio File (mp3,wav)
player.loop();
}
void draw()
{
background(bg);
xpos = xpos + ( xspeed * xdirection ); // Update the position of the shape
ypos = ypos + ( yspeed * ydirection );
if (xpos > width-rad || xpos < rad) { // Test to see if the shape exceeds the boundaries of the screen
// If it does, reverse its direction by multiplying by -1
xdirection *= -1;
}
if (ypos > height-rad || ypos < rad) {
ydirection *= -1;
}
ellipse(xpos, ypos, rad, rad); //Draw the shape
text("score = "+score,10,10); //Print the score on the screen
text("lives = "+lives,width-80,10); //Print remaining lives
if (lives<=0) //Check to see if you lost
{
textSize(50);
text("Click to Restart", 450,200);
noLoop(); //Stop looping at the end of the draw function
lost=true;
textSize(13);
}
}
void mousePressed() //Runs whenever the mouse is pressed
{
if (dist(mouseX, mouseY, xpos, ypos)<=rad) //Did we hit the target?
{
score=score+speed; //Increase the speed
speed=speed+1; //Increase the Score
}
else //We missed
{
if (speed<1) //If speed is greater than 1 decrease the speed
{
speed=speed-1;
}
lives=lives-1; //Take away one life
}
if (lost==true) //If we lost the game, reset now and start over
{
speed=1; //Reset all variables to initial conditions
lives=5;
score=0;
xpos=width/2;
xdirection=1;
lost=false;
loop(); //Begin looping draw function again
}
}
As shown above, i'm able to get a song to play in the background using the minim library, i have a spare 'ding' sound effect, which i would love to add to the click of my mouse when i click the ball, the only problem is i'm unsure on how to do so. So basically, everytime the ball is clicked it produces a 'ding' sound. Thankyou to everyone who can take the time to help me!