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Questions about draw function

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The following is my code. Since I am using PeasyCam and thenShapes3D for the box, do I need to ask this question in the Libraries area also? The question I have is that I am only changing 1 box every second or so, but i am having to redraw all 8000 blocks each draw cycle. Is there a way to have draw only redraw the changed objects?

void draw() { int CPS=20; pushMatrix(); for (int i = 0; i < CPS; i++) { for (int j = 0; j < CPS; j++) { for (int k = 0; k < CPS; k++) { box[i][j][k].draw(); }}} popMatrix(); cam.rotateY(rotateAngle); cam.rotateX(rotateAngle); cam.rotateZ(rotateAngle); }


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