Can someone explain this framecount*i,and how it is used in the sketch.Because when i put out i,from the equation the vertices dont move independently.Thanks in advance
import peasy.*;
import saito.objloader.*;
OBJModel model ;
OBJModel tmpmodel ;
PeasyCam cam;
float easing = 0.005;
int VertCount;
PVector[] Verts;
void setup()
{
size(800, 600, P3D);
frameRate(30);
noStroke();
model = new OBJModel(this, "Model2.obj", "absolute", TRIANGLES);
model.enableDebug();
model.scale(100);
model.translateToCenter();
tmpmodel = new OBJModel(this, "Model2.obj", "absolute", TRIANGLES);
tmpmodel.enableDebug();
tmpmodel.scale(100);
tmpmodel.translateToCenter();
cam = new PeasyCam(this, width/2, height/2, 0, 500);
}
void draw()
{
background(129);
lights();
int VertCount = model.getVertexCount ();
PVector[] Verts = new PVector[VertCount];
//cam.rotateY(0.05);
cam.setMouseControlled(true);
//println(frameCount);
pushMatrix();
translate(width/2, height/2, 0);
for (int i = 0; i < VertCount; i++) {
//PVector orgv = model.getVertex(i);
Verts[i]= model.getVertex(i);
//PVector tmpv = new PVector();
if (frameCount> 100) {
float randX = random(-0.05, 0.05);
float randY = random(0, 0.05);
float randZ = random(0, 0.05);
////HERE
float norX = abs(cos((frameCount+i))) * randX;
float norY = abs(cos((frameCount+i)) * randY);
float norZ = abs(cos((frameCount+i)) * randZ);
Verts[i].x+=Verts[i].x*norX;
Verts[i].y+=Verts[i].y*norY;
Verts[i].z+=Verts[i].z*norZ;
if (Verts[i].x > width/2|| Verts[i].x < -width/2) {
Verts[i].x+=Verts[i].x*-0.05;
}
if (Verts[i].y > height/2|| Verts[i].y < -height/2) {
Verts[i].y+=Verts[i].y*-0.05;
}
if (Verts[i].z < -600/2 || Verts[i].z > 600/2) { //note that Zaxis goes 'into' the screen
Verts[i].z+=Verts[i].z*-0.05;
}
}
PVector locas = new PVector(Verts[i].x, Verts[i].y, Verts[i].z);
tmpmodel.setVertex(i, locas.x, locas.y, locas.z);
}
noStroke();
tmpmodel.draw();
popMatrix();
translate(width/2, height/2, 0);
noFill();
stroke(255);
box(width, height, 600);
}